Neuro-Electrical Field Disruptor

weapon (ranged)

Range – Touch

Damage – 2d6 (3D6) nonlethal

Cost – 1 or 2 for extra strong

Red electric arc, (AP2) Causing spasms (raise causes -2 parry unless successful vigor)

Notes – Target must make a Vigor roll at -2 (plus any Armor worn) or be Shaken before applying damage. If the target rolls a 1 on their Vigor die, they may take lethal damage from the attack. For Extras roll an additional d6, and on a 1, they take lethal damage. Wild Cards do so if their Wild Die also comes up a 1 (a critical failure).


Neuro-Electrical Field Disruptor

The world beyond Darkness MasterGameMaster AMKoenig